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Five Classic JRPGs Prove Turn-Based Combat Is More Than Attack, Defend, Magic, Item

From Chrono Trigger to EarthBound, five battle systems break the four-action mold, and one of them gets a remake on February 18, 2027.

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Beyond the four-button menu

Many role-playing games use a familiar turn-based combat system whose options are usually riffs on four actions: attack, defend, use magic, or use an item [1]. If you play JRPGs, you have likely seen that menu many times. The article presents five classic JRPGs whose battle systems it considers exceptionally well designed [1].

Chrono Trigger: party-driven techs

Chrono Trigger was released in 1995 [1]. Its double- and triple-tech abilities reflect the composition of the player's party and each character's unique traits [1]. The game strikes a balance between real-time action and turn-based strategy [1].

Party choice matters. A party with Crono, Marle, and Frog is suggested for fighting a boss weak to ice or water, while Robo and Ayla suit a focus on physical attacks [1].

Final Fantasy Tactics: 33 jobs and no mercy

Final Fantasy Tactics was released in 1997 [1]. It is a grid-based strategy RPG with 33 different jobs, and any character can become a master in any one of them [1].

Fights are punishingly tough. They require a precisely built squad for every plot-relevant fight, including in the Ivalice Chronicles remake [1].

Persona 4: weaknesses and extra turns

Persona 4's turn-based combat is built around strengths and weaknesses [1]. Some enemies are weak to elemental magic such as fire or lightning, and others are vulnerable to specific melee types such as piercing or slashing [1].

Hitting an enemy's weakness knocks that enemy down and grants the player an extra turn [1]. Knocking down every enemy on the field, even a single one, lets the entire party gang up for a high-damage All-Out-Attack [1].

Final Fantasy 7: the Materia system

Final Fantasy 7's 1997 original featured a Materia system that the article describes as immensely broken [1]. Materia replaces rigid character roles with open-ended customization that encourages experimentation [1].

Two examples show the range. Placing Final Attack and Phoenix in a linked slot guarantees the party is revived if that character's HP falls to zero [1]. Combining Counter and 4X Cut lets a character deliver four hits in response to an enemy attack [1].

EarthBound: rockets and a ticking HP meter

EarthBound was released in 1994 [1]. It lets players automatically skip fights against low-level enemies while still earning money, items and EXP [1].

Jeff is the only party member who can use damage-dealing consumable items such as rockets [1]. Expensive variants such as the Big Bottle Rocket and Multi-Bottle Rocket are essential for any boss fight [1]. Players must find hidden arms dealers and manage limited inventory space to afford heavy artillery [1].

The game also features a rolling countdown HP meter that gives the player a few seconds to heal a mortally wounded party member [1]. Using it is difficult because the player must act quickly and hope it is not an enemy's turn to attack [1].

What it means for you

If you want to try these systems, Persona 4 Revival is scheduled to launch on February 18, 2027 [1]. If you pick up Final Fantasy Tactics, including the Ivalice Chronicles remake, plan a precisely built squad for every plot-relevant fight [1].

In Chrono Trigger, match your party to the boss, such as Crono, Marle, and Frog against a boss weak to ice or water [1]. In Persona 4, look for enemy weaknesses to earn extra turns [1].

Sources

  1. 5 Classic JRPGs with Virtually Perfect Battle Systems — Polygon
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