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Modern Warfare 4 Campaign Review Notes: Six Hours, Five Regions, No Co-op
Modern Warfare 4's campaign runs from Hajin City to Mumbai, and it drops co-op and progression while adding a Far Cry style open mission.

Five regions, six to nine hours
Modern Warfare 4's campaign takes players across Hajin City in South Korea, North Korea, New York City, Paris, and Mumbai [1]. If you plan to play the story, the main run takes about six hours, and exploration can stretch it to around nine [1].
Modern Warfare 4 was released the day before the source article was published [2]. Infinity Ward's story bounces between an invasion of South Korea, the brutality of North Korea, and Captain Price's quest for revenge [3].
The story and the cast
The story unfolds across two interconnected threads: the conflict in Korea and Captain John Price's pursuit of Vladimir Makarov [1]. Makarov dies relatively early in the campaign, in a gruesome death that reframes Price's mission [1]. Returning character Valeria adds another layer [1].
Barry Sloane plays Captain Price [3]. Mads Mikkelsen plays the main villain [3]. Young Mazino performs the role of Park Hyun-Jun [3].
The reviewer found Mikkelsen's character compelling, though they wished he had more screen time [1]. The story is described as equal parts dumb and genius, with some moments wildly over-the-top [3].
Stranded, the Paris chase and the nightclubs
The open-ended Stranded mission features objectives reminiscent of Far Cry [1]. Players who explore the environment, search for supplies and intel, and complete optional objectives can spend around three hours in it [1]. That mission accounts for much of the gap between the six-hour main story and the nine-hour full run [1].
The Paris car chase combines frantic vehicle combat and cinematic presentation against a slick urban backdrop [1]. Nightclub scenes feature close-quarters combat and stylish presentation that brings to mind the John Wick films [1].
What the campaign leaves out
The campaign has no cooperative mode this time [1]. It also lacks a progression system [1]. There are no giant boss fights featuring Michael Rooker [1].
Dialogue choices are present, but the reviewer found them largely inconsequential to the story [1]. Hand-to-hand combat relies on quick-time events during counterattacking and blocking sequences, and these interrupt the flow of the action [1].
Multiplayer and DMZ changes
Modern Warfare 4 multiplayer includes a 10v10 Gunfight mode played entirely on the Kill Block map [3]. The game launches with Gun Game [3]. Shipment is confirmed as a future map [3].
Omnimovement is removed from multiplayer [3]. Players no longer burn through double XP tokens when they are not in matches [3]. DMZ deploys a squad of three players on a large map where they explore and loot [3].
Matchmaking
Modern Warfare 4 has shipped with SBMM style matchmaking in effect, even though alternative options were accessible during the beta [2]. Joe Cecot, multiplayer creative director, says there is probably no perfected matchmaking system [2]. He said the end goal is that every match is a good match [2].
What this means for you
If you want to play the campaign solo, expect about six hours for the main story and around nine with exploration [1]. If you were hoping to play it with friends, the campaign has no cooperative mode [1]. Nor does it have a progression system [1].
If you like open-ended play, Stranded can take around three hours [1]. If you play multiplayer, omnimovement is gone [3], and the game ships with SBMM style matchmaking in effect [2]. Double XP tokens no longer burn down while you are out of matches [3].
Sources
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