Gaming & Streamersbreaking news

GTA 6 Generative AI Porting: Ex-Rockstar Tech Director Says AI Could Speed Up the Official PC Version

Obbe Vermeij, a former Rockstar tech director, says AI-assisted decompilation of the PS5 build could push Rockstar to move faster on PC.

· 3 min read

Rockstar Games's booth demonstrating Red Dead Redemption at PAX East 2010.
Photo: Kurt Eng / Wikimedia Commons, CC BY-SA 2.0

What Vermeij is saying

Obbe Vermeij, a former Rockstar tech director who has not worked at Rockstar since 2009, says the threat of AI-assisted decompilation could make Rockstar work faster on the official PC version of GTA VI [1]. He says Rockstar should be concerned that someone could take the PS5 version of GTA VI and use AI to convert it to PC [1].

Rockstar and Take-Two are reportedly concerned about losing money to unofficial generative AI clones of the PS5 version of GTA 6 [2]. GTA 6 cost hundreds of millions of dollars over eight years of development, according to Rockstar and Take-Two [2].

How AI porting works

AI-powered reverse-engineering tools can quickly turn a console game binary into easy-to-port raw code with minimal human effort [1]. Tools such as Reverse Engineer Anything allow speedy unofficial ports, or slopcomps, of console games on PC, according to the article [2].

Vermeij speculated that reverse-engineering the console version of GTA VI could cost tens of thousands of dollars in tokens [1]. He said an AI-produced port probably would not be as good as Rockstar's own PC effort, but would probably be good enough to satisfy some potential PC players [1].

What Rockstar might do

Vermeij said he would not be surprised if Rockstar tried to bring the console and PC releases closer together to get ahead of AI clones [1]. He said he does not see how Rockstar could protect against AI-based copying, but that a large company like Take-Two could bring lawyers onto the case [3].

Anthropic updated Claude to make it harder to use the model to generate video game clones [3]. Sony is reportedly contending with hackers trying to jailbreak the latest PS5 firmware ahead of GTA 6's release, raising piracy concerns [3].

The release plan so far

GTA 6 is scheduled for release on November 19, 2026, for PS5 and Xbox Series X and S [3]. Reports suggest Rockstar is aiming for a PC release in the first quarter of 2027, though no official timing announcement has been made [1]. GamesBeat reported in October that Rockstar planned a PC release of GTA 6 in Q1 2027, and Rockstar and Take-Two did not comment on the report [3].

Take-Two boss Strauss Zelnick said Rockstar always starts on console because a release like this is judged by serving the core consumer first [3]. GTA's core audience is on console, but the franchise has a large active PC player base fueled by GTA Online and role-play servers [3].

How Rockstar became console first

For GTA 1, Rockstar North developed the PC version while an external company in Dundee developed the PlayStation version [2]. Artists working on the PC version were angry when the PS1 version reduced the game's 256-color textures to 16 colors [1].

In the early days, Rockstar prioritized PC first and console second, even though the PlayStation versions sold far better [1]. When developing GTA 3, Rockstar reversed its approach and created the console versions first [2]. Its sales results led it to pivot toward consoles, with PC ports of its major games arriving many months or years after console versions [1].

Red Dead Redemption, GTA 5, LA Noire, Max Payne 3, and Red Dead Redemption 2 all came to PC after their console releases [3]. GTA 5 took nearly two years to launch on PC after its console release [3].

What it means for PC players

Rockstar has kept its console-first approach even as many other publishers now treat PC as an equally relevant platform [1]. Most publishers prefer to release all versions of a game at once, though GTA has always been released on its own schedule [2].

For PC players, the current timing is a reported Q1 2027 target with no official announcement [1]. Vermeij says AI-assisted decompilation could make Rockstar work faster on the official PC version [1]. He also said an AI-produced port would probably be good enough to satisfy some potential PC players, though probably not as good as Rockstar's own [1].

Sources

  1. Could potential AI clones of GTA VI force a quicker official port? — arstechnica.com
  2. "It's a brave new world": GTA 6's PC port will release sooner than you think to avoid losing money to AI rip-offs, says former Rockstar tech director — rockpapershotgun.com
  3. Rockstar Will Be Keen to Release GTA 6 on PC Sooner Rather Than Later Because of AI Clones, Former Dev Says — ign.com
gta 6 generative ai portingGTA VIRed Dead RedemptionReverse Engineer AnythingXbox Series XGTA OnlineLA NoireTake-TwoPS5AI-assisted#GTAVI#RedDeadRedemption#ReverseEngineerAnything#Gta#gaming

Written from the sources above and checked twice before publishing. How we work · Report an error

Across skoop.news

Photo credits (4)