---
title: "Square Enix Is Turning Dead Mobile Games Into Full RPGs, and Resonance Takes About 40 Hours"
description: "Resonance gives a mobile predecessor an HD-2D makeover, a Vision system and fast travel, and a reviewer says the dungeons and overworld are its weak spots."
url: https://gaming.skoop.news/final-fantasy-resonance-review-on-its-own-wavelength--10-22/
published: 2026-10-22T11:30:42.095095-04:00
modified: 2026-10-22T11:30:42.095155-04:00
section: "Gaming & Streamers"
publisher: "skoop.news"
language: en
keywords: ["Vision", "Square Enix", "King of Grandshelt", "Airship Squadron", "Cecil Harvey", "Dragon Quest", "Earth Shrine", "Rain", "Resonance", "RPG"]
hashtags: ["#SquareEnix", "#KingOfGrandshelt", "#AirshipSquadron", "#gaming", "#gamingclips"]
image: https://upload.wikimedia.org/wikipedia/commons/5/5c/Vision_ventral_and_dorsal_pathways_fr.jpg?utm_source=commons.wikimedia.org&utm_campaign=imageinfo&utm_content=thumbnail_unscaled
---

# Square Enix Is Turning Dead Mobile Games Into Full RPGs, and Resonance Takes About 40 Hours

> Resonance gives a mobile predecessor an HD-2D makeover, a Vision system and fast travel, and a reviewer says the dungeons and overworld are its weak spots.

Published 2026-10-22 · Updated 2026-10-22 · Gaming & Streamers, [skoop.news](https://skoop.news/)

## In brief

- The reviewer estimates Resonance takes about 40 hours to complete, which matters if you want a full RPG rather than a mobile-sized one  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength).
- The protagonist Rain is a young knight of Grandshelt, and he is the newly appointed Commander of the Airship Squadron  [[3]](https://www.ign.com/wikis/final-fantasy-resonance/Chapter_1_Walkthrough_-_Tailing_the_Truth).
- Each Resonance character can equip one Vision, which gives them powers in battle and passive upgrades and skills  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength).

## A 40-hour RPG from a discontinued mobile game

The reviewer estimates Resonance takes about 40 hours to complete, which matters if you want a full RPG rather than a mobile-sized one  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength). Square Enix has been rescuing discontinued mobile games and turning them into full RPG experiences  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength).

Resonance received an HD-2D treatment that upgraded the sprites of its mobile predecessor  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength). Square Enix previously made HD-2D remakes of early Dragon Quest titles  [[2]](https://www.theverge.com/games/1013958/final-fantasy-resonance-review).

## The story

The protagonist Rain is a young knight of Grandshelt, and he is the newly appointed Commander of the Airship Squadron  [[3]](https://www.ign.com/wikis/final-fantasy-resonance/Chapter_1_Walkthrough_-_Tailing_the_Truth). Resonance's story is about a boy and his best friend, with Rain as the focus  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength). The King of Grandshelt asks Rain to take the airship squadron to check on the Earth Shrine after a suspicious disturbance there  [[3]](https://www.ign.com/wikis/final-fantasy-resonance/Chapter_1_Walkthrough_-_Tailing_the_Truth).

The game opens in a war-torn landscape in the past, where a mysterious woman with incredible power confronts a group of armored beings  [[3]](https://www.ign.com/wikis/final-fantasy-resonance/Chapter_1_Walkthrough_-_Tailing_the_Truth). The Archwitch is defeated by the armored leader of the Umbra, who seals her inside a crystal  [[3]](https://www.ign.com/wikis/final-fantasy-resonance/Chapter_1_Walkthrough_-_Tailing_the_Truth). A massive rift opens in the sky during the war, and the crystals pass through it while the land below is torn asunder  [[3]](https://www.ign.com/wikis/final-fantasy-resonance/Chapter_1_Walkthrough_-_Tailing_the_Truth).

After a great magical crystal is destroyed, Rain and his best friend Lasswell set out to stop the destruction of other crystals  [[2]](https://www.theverge.com/games/1013958/final-fantasy-resonance-review). Lasswell is a samurai who favors ice, and Jake is a gunner attuned to the wind  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength).

## How Visions work

Each Resonance character can equip one Vision, which gives them powers in battle and passive upgrades and skills  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength). Visions teach characters transferable skills, and they can give permanent stat boosts as characters level up  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength). Over time, using a Vision with a character unlocks moves and abilities that the character can use even without that Vision equipped  [[2]](https://www.theverge.com/games/1013958/final-fantasy-resonance-review).

Rain, for example, gains light and dark magic when he equips Cecil Harvey as a Vision  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength). When conditions are met, a Vision can be summoned to perform a super attack shown as a CGI spectacle  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength). The Archwitch can summon the Esper Bahamut during the Iron Giant tutorial battle  [[3]](https://www.ign.com/wikis/final-fantasy-resonance/Chapter_1_Walkthrough_-_Tailing_the_Truth).

## Battles and travel

Enemies in battle have health bars and stagger bars, and players can whittle stagger bars by exploiting weaknesses with magic and skills  [[2]](https://www.theverge.com/games/1013958/final-fantasy-resonance-review). Multicasting lets a single attack hit multiple targets, and it also applies to healing abilities  [[3]](https://www.ign.com/wikis/final-fantasy-resonance/Chapter_1_Walkthrough_-_Tailing_the_Truth). Players can speed up fights and skip long attack animations  [[2]](https://www.theverge.com/games/1013958/final-fantasy-resonance-review).

Players can fast travel to locations on the world map  [[2]](https://www.theverge.com/games/1013958/final-fantasy-resonance-review). According to the reviewer, fast travel is generous and dungeons are conquered in just the right amount of time  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength). Random battles are spaced so that grinding is unnecessary unless the player is maxing out a Vision  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength).

## What it means for you

If you want a long RPG, the reviewer's estimate is about 40 hours to finish  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength). If random encounters frustrate you, the reviewer says an auto-battle option would lessen that frustration  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength). You can speed up fights and skip long attack animations  [[2]](https://www.theverge.com/games/1013958/final-fantasy-resonance-review).

The reviewer says the overworld connective tissue is thin and the dungeons lack pizzazz, although the towns are praised  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength). If you plan to max out a Vision, that is the case where grinding is needed  [[1]](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength).

## Sources

1. [Final Fantasy Resonance Review: On Its Own Wavelength](https://gameinformer.com/review/final-fantasy-resonance/on-its-own-wavelength) — gameinformer.com
2. [Final Fantasy dips back into the SNES golden era with Resonance](https://www.theverge.com/games/1013958/final-fantasy-resonance-review) — theverge.com
3. [Chapter 1 Walkthrough - Tailing the Truth - Final Fantasy Resonance Guide - IGN](https://www.ign.com/wikis/final-fantasy-resonance/Chapter_1_Walkthrough_-_Tailing_the_Truth) — ign.com

Image: Photo: Dominique222 / Wikimedia Commons, CC BY-SA 4.0 (https://commons.wikimedia.org/wiki/File:Vision_ventral_and_dorsal_pathways_fr.jpg)

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